All Ranks in VALORANT

7 min readWinio Team
Valorant’s Ranking System

VALORANT has nine Competitive rank tiers and 25 visible rank divisions. The ladder starts at Iron 1 and ends at Radiant, with three divisions in every rank except Radiant.

The full rank order is:

  1. Iron
  2. Bronze
  3. Silver
  4. Gold
  5. Platinum
  6. Diamond
  7. Ascendant
  8. Immortal
  9. Radiant

The rank names are only the first part of the system. Competitive progression also uses Rank Rating, hidden MMR, placement matches, Rank Shields and separate high-rank rules for Immortal and Radiant.

All VALORANT ranks in order

Rank tierDivisions
IronIron 1, Iron 2, Iron 3
BronzeBronze 1, Bronze 2, Bronze 3
SilverSilver 1, Silver 2, Silver 3
GoldGold 1, Gold 2, Gold 3
PlatinumPlatinum 1, Platinum 2, Platinum 3
DiamondDiamond 1, Diamond 2, Diamond 3
AscendantAscendant 1, Ascendant 2, Ascendant 3
ImmortalImmortal 1, Immortal 2, Immortal 3
RadiantRadiant

That gives VALORANT nine rank tiers and 25 visible divisions in total. Iron 1 is the lowest Competitive rank, while Radiant is the highest.

VALORANT now uses Season for its yearly Competitive structure. Each Season contains six Acts, with major placement checkpoints at the start of the Season and again at Mid-Season.

How to unlock Competitive and get your first rank

The standard requirement for unlocking Competitive is Account Level 20. Once eligible, players need placement matches before receiving a visible rank, and the number depends on the point of the Season.

Competitive checkpointPlacement matches
Season start - Act 15
Act 21 for returning placed players
Act 31 for returning placed players
Mid-Season - Act 45
Act 51 for returning placed players
Act 61 for returning placed players

The maximum rank you can receive directly from placements is Ascendant 3. After placement, players from Iron through Ascendant begin with 50 RR in the assigned rank.

Who wins?

All Matches
All matches and predictions

Some accounts can also be affected by account-history or regional verification requirements, so Level 20 should be treated as the standard unlock rule rather than the only possible account requirement in every case.

How RR works from Iron to Ascendant

RR, or Rank Rating, is the visible number used to track progress through the Competitive ladder. From Iron through Ascendant, the basic progression structure is straightforward:

  • You are promoted when you reach 100 RR.
  • After promotion, you begin the new rank with at least 10 RR.
  • Reaching 0 RR does not by itself demote you.
  • At Tier 1 ranks, losses at 0 RR consume available Rank Shields before demotion.
  • Once no applicable Rank Shield remains, another loss at 0 RR causes demotion.
  • After demotion, you begin with at least 70 RR in the lower rank.

How Rank Shields work

Rank Shields add protection at specific rank boundaries. When you enter Tier 1 of a rank through promotion or demotion, you receive two Rank Shields that can protect you from dropping through that major rank boundary.

For example, shields apply around transitions between rank tiers. They do not protect normal division drops inside the same tier, such as Silver 2 to Silver 1.

Match outcome has the strongest influence on RR changes, but round differential, individual performance and the relationship between your visible rank and hidden MMR can also affect progression. There is no single universal RR amount that every player gains for a win or loses for a defeat.

RR vs MMR vs Performance Score

VALORANT now displays several numbers related to Competitive play, but they serve different purposes.

SystemVisible?Main purpose
Rank Rating - RRYesProgress through visible Competitive ranks
Matchmaking Rating - MMRNoMatchmaking and rank convergence
Performance ScoreYesMatch performance, MVP and scoreboard position

Rank Rating - RR

RR is the visible progression number attached to your Competitive rank. From Iron through Ascendant, reaching 100 RR moves you into the next rank.

Matchmaking Rating - MMR

MMR is hidden. It represents the matchmaking system's assessment of your skill and helps determine both the opponents you face and how the system tries to align your visible rank with that underlying rating.

The relationship works broadly like this:

  1. If your MMR is higher than your visible rank, RR gains tend to be larger and losses smaller.
  2. If your MMR is close to your visible rank, gains and losses tend to be more balanced.
  3. If your MMR is lower than your visible rank, gains tend to be smaller and losses larger.

This is why two players at the same visible rank do not necessarily receive identical RR changes.

Performance Score

Performance Score was introduced in Patch 13.06. It ranges from 0 to 500 and is used for MVP and scoreboard position in Competitive, Unrated, Swiftplay and Premier.

Performance Score is not RR and it is not MMR. It did not replace either system. Its purpose is to represent match performance, while RR remains the visible Competitive progression value and MMR remains the hidden matchmaking rating.

How Immortal and Radiant work

The system changes once you move beyond Ascendant. Reaching 100 RR in Ascendant 3 promotes you to Immortal 1. From there, progression uses regional RR thresholds rather than the standard 100 RR promotion structure used through Ascendant.

Immortal and Radiant RR thresholds

RegionImmortal 2Immortal 3Radiant threshold
LATAM / KR90 RR150 RR200 RR
BR100 RR230 RR340 RR
NA90 RR200 RR450 RR
APC80 RR200 RR400 RR
EU100 RR200 RR500 RR

Reaching the listed Radiant RR number alone is not enough. To reach Radiant, you need both:

  1. The required regional RR threshold.
  2. A top-500 position on your regional leaderboard.

This means a player can meet the RR requirement and still remain outside Radiant if all available leaderboard positions are occupied by players with more RR.

Radiant is also not permanent. A player can lose it by falling below the regional RR requirement or by dropping behind the lowest player currently occupying a Radiant position. To maintain leaderboard activity, players need to complete at least one Competitive match every seven days.

At Immortal and Radiant, winning and team results dominate RR progression more heavily, while individual-performance influence is reduced.

Which ranks can play together?

Competitive party restrictions depend on both party size and the ranks involved. For standard two-player and three-player parties, the allowed gap works like this:

Lowest-ranked playerHighest allowed rank
Iron or BronzeSilver
SilverGold
GoldPlatinum
Platinum or aboveMaximum one tier higher

High-rank parties have additional restrictions. Players at Immortal 1 or above can queue solo, as a duo or as a five-stack. Four-player Competitive parties are not allowed.

Five-stacks are the major exception to normal rank-disparity rules. A five-player party can include ranks that would not normally be allowed to queue together, but wider gaps and high-rank players can sharply reduce RR gains.

Five-stack RR penalties

The amount of RR reduction depends on the ranks inside the five-stack.

Five-stack situationRR reduction
Ascendant 3 or below, all players within normal disparity limitsNo disparity penalty
Ascendant 3 or below, at least one player outside normal limits25%
At least one Immortal 1-3 player25%
At least one Radiant player75%
Radiant plus at least one player below Radiant90%

The practical trade-off is simple: five-stacks allow much more freedom in who can play together, but teams with large rank gaps or high-rank players may earn substantially less RR.

Act Rank vs Rank Legacy

Act Rank and Rank Legacy both record Competitive achievements, but they describe different things.

SystemWhat it represents
Act RankPerformance within an individual Act
Rank LegacyLonger-term record of ranks reached during your Competitive career

Act Rank

Act Rank reflects your performance within a specific Act and is based on your highest ranked win during that Act. Your Act Rank badge is separate from your current visible rank.

Rank Legacy

Rank Legacy was introduced in Patch 13.06. It tracks how many times you have reached each rank across your Competitive career.

A rank can increase its Rank Legacy counter once during each three-Act window:

  1. Acts I-III
  2. Acts IV-VI

Demoting into a rank does not increase its Rank Legacy counter. Act Rank therefore describes what you achieved within one Act, while Rank Legacy provides a broader record across multiple Competitive periods.

Conclusion

The VALORANT Competitive ladder runs from Iron 1 to Radiant, covering nine tiers and 25 visible divisions. RR controls visible rank progression, while MMR operates behind the scenes for matchmaking and rank convergence. Performance Score is a separate match-performance system.

At the top of the ladder, Immortal and Radiant use regional RR thresholds and leaderboard rules, while party restrictions also become stricter outside five-stacks.

Winio - explore VALORANT predictions and match analysis with added context around teams, form and completed results.

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