Farming
Farming is the repeated acquisition of gold and other progression resources, most commonly by killing lane creeps, neutral creeps and other reliable sources of income.
What is Farming in Dota 2?
Farming is how heroes turn available map resources into items and levels. The most common forms are clearing lane waves and neutral camps, but the broader idea is efficient resource collection over time. Different heroes farm at different speeds and in different areas depending on their damage, mobility, survivability and item timing.
Good farming is not simply killing every creep a player can see. Teams distribute farm so high-priority heroes receive the safest and most valuable resources without leaving the rest of the map completely unused. A farming route is strong when it collects resources efficiently while preserving safety, lane pressure and the ability to join important fights.
How Farming is used in a match
A carry may clear a lane wave, move through nearby neutral camps, then reach the next wave without wasting movement. A support may take a dangerous or low-value wave that the carry cannot safely reach. Both players are farming, but the team gives the more valuable route to the hero who converts those resources into the greatest power spike.
Farming decisions change with information. If several enemies are missing, a player may abandon an efficient route for a safer one. If the enemy shows on the opposite side of the map, the player may push an extra wave or enter more valuable neutral camps before retreating.
Do not confuse Farming with...
Farming is the broad process of gaining resources. Jungling is farming neutral camps, flash farming emphasizes very fast wave and camp clearing, and static farming focuses on maintaining a controlled lane position rather than maximizing movement through the map.
Outfarm
Outfarm means gaining more farm than an opposing hero or team over the same period, creating an advantage in gold, levels or item timing.
A player outfarming an opponent is converting the map into resources more efficiently or safely. The comparison can involve lane waves, neutral camps, kills or other income, but the practical result is that one side reaches important items or levels earlier. Outfarm describes the relative economy, not one specific farming route.
Static Farming
Static farming is a lane-focused farming style that emphasizes last hits, denies and wave control while keeping the creep meeting point in a relatively safe area.
Instead of rapidly pushing the wave and moving through several camps, static farming tries to preserve a controlled lane state. The player takes last hits, uses denies and creep manipulation, and avoids unnecessary damage to the wave. It is usually slower than aggressive map-wide farming but can reduce exposure to ganks and protect access to steady lane resources.
Flash Farming
Flash farming is the rapid clearing of creep waves and neutral camps so a hero can collect several resource groups within a short rotation.
Heroes with strong area damage, low downtime or efficient attacks can clear one wave and immediately move to nearby neutral camps before the next wave arrives. Flash farming increases resource intake by reducing the time spent on each group of creeps, but aggressive routes can reveal the hero’s location or push waves into areas that are harder to farm safely.
Jungling
Jungling is farming neutral creeps in the jungle rather than relying mainly on lane creeps for resources.
Jungling can describe a short farming rotation through neutral camps or, historically, a hero spending much of the early game outside a lane. Modern usage most often refers to taking jungle camps as part of a broader farming pattern. It gives access to resources away from lane waves, but the player has less tower protection and may be vulnerable if the enemy controls jungle vision.