Kiting
Kiting is the repeated use of movement, range, slows, disables or repositioning to keep an enemy at an unfavorable distance while continuing to fight.
What is Kiting in Dota 2?
Kiting means controlling distance so an enemy cannot use their strengths efficiently. A ranged hero may attack, move away during the attack downtime, then attack again when there is enough space. A team may also kite a dangerous melee core by chaining slows, force movement, roots or short disables while avoiding a direct stand-and-fight exchange.
The goal is not simply to run away. Effective kiting keeps pressure on the target while reducing the target's ability to retaliate. This makes movement speed, attack range, turn rate, terrain, cooldowns and control effects all relevant. A hero can be very strong in a stationary fight yet much weaker if opponents repeatedly deny them clean contact.
How Kiting is used in a match
Teams kite when the enemy has a temporary power window or a hero that becomes dangerous once they reach a target. Instead of committing all resources immediately, players spread out, move backward, and use low-cost control to waste time. When the threatening effect ends or the target is isolated, the team can turn and fight.
On a smaller scale, a ranged hero can kite in lane by moving between attacks and staying just outside the opponent's effective range. The technique rewards disciplined spacing: moving too far gives up damage, while standing still gives the enemy an easier opportunity to close the distance.
Do not confuse Kiting with...
Kiting is distance control during a fight. Juking is deceptive pathing around fog and terrain, while zoning is the broader act of forcing an opponent away from an area. Kiting can produce zoning, but the concepts are not identical.

