Luna
A 10.4% pick rate with a solid 50.1% win rate makes Luna one of the more reliable farming carries in the current patch, and Moon Glaives is the reason her net worth climbs so fast — every attack bounces to nearby enemies, turning normal jungle and lane farming into a much faster clear than most carries get. The read most new players miss is that Eclipse's random beam targeting means it's strongest against a grouped, unprotected enemy team, not a spread-out or heavily-armored one — the ability rewards patience over an immediate cast the moment it's available. Below is the current 7.41e patch, the build that leans into the fast-farming identity, and the picks that make it much harder to use.
Role and Position Luna Plays
Luna is almost exclusively a carry: 89.0% of her games are played there, with mid a distant second at 6.8%.
When to pick Luna:
- your team wants a hard carry who farms exceptionally fast through Moon Glaives' bouncing attacks;
- the draft benefits from Eclipse's massive burst potential against a clustered, low-armor enemy team;
- the game plan rewards efficient scaling over early aggression.
When to skip him:
- the enemy has strong ways to avoid grouping, denying Eclipse's random-beam potential;
- the team needs a carry with more independent utility or crowd control;
- the map favors early-game fighting over patient, farming-focused scaling.
Luna's Strengths
- Moon Glaives bounces Luna's attacks to nearby enemies, dramatically accelerating both jungle clear and lane farming;
- Eclipse showers nearby enemies with beams based on Luna's Lucent Beam level, capable of massive burst against a grouped team;
- Lucent Beam deals reliable single-target damage and a brief stun, useful for both harass and setting up Eclipse's beam count;
- Lunar Orbit passively grants Luna and nearby allies bonus night vision and evasion during the night, adding free survivability;
- Moon Glaives' farming speed means Luna reaches her core items significantly faster than many other hard carries.
Luna's Weaknesses
- Eclipse's beam targeting is random, so its damage can be diluted across many targets or wasted on a spread-out formation;
- relatively fragile for a carry, with a weak laning phase before her farming speed compounds;
- no reliable escape or gap-closer of her own outside of item choices;
- Eclipse doesn't work at all without points in Lucent Beam, so skipping it removes access to the ultimate's value;
- value depends heavily on farm — an under-itemized Luna deals significantly less damage in every fight.
Luna's Abilities
Lunar Orbit (innate, passive) — grants Luna and nearby allied heroes bonus night vision, and a chance to evade attacks during the night.
Lucent Beam (Q) — calls down a beam of moonlight on a target, dealing damage and briefly stunning them; the level of this ability determines how much damage each Eclipse beam deals.
Moon Glaives (W) — Luna's attacks bounce to nearby enemy units, dealing reduced damage to each bounce target and dramatically speeding up farming.
Lunar Blessing (E) — grants Luna and nearby allied heroes bonus damage and armor, scaling her overall lane presence and survivability.
Eclipse (ultimate) — showers random nearby enemies with beams equal to Luna's current Lucent Beam damage, with a cap on how many times a single target can be hit, and turns day into night.
Build, Items, and Strategies
Skill order: start Lucent Beam for lane damage and the stun, take an early Moon Glaives for farming speed, and prioritize Eclipse at every level it's available.
Talents: the level 20 pick reducing Eclipse's cooldown rewards a more fight-focused playstyle with more frequent access to the burst ultimate.
Starting items: Quelling Blade, a stack of regen, and enough sustain to farm efficiently and safely.
Farming build — the default path: a fast-farming item into core damage items, since Moon Glaives' bounce damage scales directly with raw attack stats.
Fighting build — once core items land: prioritize items that boost survivability and mobility, letting Luna position safely before committing Eclipse.
Reactive items: Black King Bar once fights routinely involve disables that would otherwise prevent Luna from farming or fighting safely.
Pro tip: wait for the enemy to group before committing Eclipse — a scattered cast dilutes the random beam targeting across too few or too spread-out targets.
Footnote: exact item order flexes around whether the priority is maximum farming speed or scaling toward extended teamfight survivability.
Timings, Roshan, and Power Spikes
0–10 minutes: farm efficiently with Lucent Beam harass and Moon Glaives' bounce damage, building toward core items quickly.
10–20 minutes: first power spike — Eclipse online gives Luna a genuine burst threat against grouped or unprotected enemy formations.
20–35 minutes: second power spike — with a core farming item, Moon Glaives' bounce damage and Eclipse's burst both scale up significantly.
Roshan window: Moon Glaives' bounce damage makes Luna one of the faster Roshan takers among carries once core items are online.
35+ minutes: commit Eclipse only when the enemy is grouped and lacks spell immunity, maximizing the random beam targeting's value.
Footnote: these timings shift earlier when the lane goes uncontested, since Luna's whole game plan depends on reaching her core farming items on schedule.
Luna Counters
Any hero with spell immunity is a strong answer: Black King Bar and similar tools let a target ignore Eclipse's beams and Lucent Beam's stun entirely.
— Any team that avoids grouping unnecessarily: spreading out denies Eclipse's random-beam potential almost entirely.
— Silencer: Global Silence prevents Lucent Beam and Eclipse from being cast at all.
— Any hero with strong burst damage: since Luna is fragile, a well-timed combo can kill her before she can farm safely or cast Eclipse.
— Doom: the ultimate blocks item and ability usage, cutting off Luna's ability to react during a fight.
Where Luna is strong on his own: against slower, less mobile drafts, where her fast farming and Eclipse's burst both go largely uncontested.
Footnote: most of these counters share a theme — spell immunity or avoiding the group both cut deeply into what Eclipse actually contributes to a fight.
Synergies with Other Heroes
— Tidehunter: Ravage groups enemies together right as Eclipse's random beams maximize their damage against the cluster.
— Any hero who can protect Luna's farm: a strong laning support lets her reach her item spikes safely.
— Enigma: Black Hole holds enemies in place for Eclipse's beams to hit the maximum number of targets.
— Io: Relocate can safely reposition Luna into a fight where Eclipse does the most damage.
— Any hero with strong initiation: a clean engage groups the enemy team for Eclipse to punish before they can scatter.
These pairings work best around grouping enemies together and protecting Luna's farming time through the early game.
What Experienced Luna Players Do
- wait for the enemy to group before committing Eclipse rather than casting it reactively;
- prioritize farming efficiency and safety over early kill participation;
- level Lucent Beam early enough to ensure Eclipse's damage output scales properly;
- track enemy spell immunity and burst damage cooldowns before committing to a fight;
- use Moon Glaives' bounce damage to clear waves and camps efficiently between fights.
Insider insight: the real decision on Eclipse isn't just when to cast it — it's whether the enemy formation and Lucent Beam's current level together will produce enough total damage to matter, since a weak cast wastes the long cooldown.
Conclusion
Luna rewards a player who prioritizes efficient scaling — Moon Glaives' bounce damage means every last hit contributes more than it would for most carries, and that farming speed compounds into a genuine late-game threat. She's a strong, reliable carry against slower drafts, but spell immunity and scattered positioning both cut hard into Eclipse's burst potential. Pick her against low-mobility, low-spell-immunity drafts; be cautious against lineups stacked with Black King Bars and spread-out formations.

