Magnus
An 11.4% pick rate spread across five different roles shows just how much Magnus's toolkit bends to whatever a draft needs — Reverse Polarity groups a fight regardless of whether Magnus is played as a support setting up kills or an offlaner leading the charge himself. The read most new players miss is that Empower is always active on Magnus with a 30% larger bonus, so even without casting it on an ally, Magnus himself is quietly cleaving and hitting harder on every single attack. Below is the current 7.41e patch, the build that leans into the grouping-and-cleave identity, and the picks that make it much harder to use.
Role and Position Magnus Plays
Magnus splits mainly between offlane (48.4%) and the two support roles combined (31.9%), with mid a real secondary role at 17.8% carrying the highest win rate at 50.4%.
When to pick Magnus:
- your team wants a hero who can group the enemy team into a single point for the rest of the draft to punish;
- the draft benefits from Skewer's long-range engage that also deals bonus damage based on distance traveled;
- the game plan rewards forcing bad engagements through Reverse Polarity's wide stun.
When to skip him:
- the enemy has strong dispels or spell immunity that can shrug off Reverse Polarity and Shockwave both;
- the team needs more direct single-target burst than Magnus's kit naturally provides;
- the map favors a passive, farming-focused game over an aggressive, grouping-oriented one.
Magnus's Strengths
- Reverse Polarity pulls and stuns every nearby enemy at once, one of the strongest teamfight-opening tools in the game;
- Shockwave damages, pulls, and slows enemies in a line, useful for both trading on the lane and setting up fights;
- Skewer rushes Magnus forward, dragging any hero hit along the way and dealing bonus damage based on distance traveled;
- Empower grants free cleave and bonus damage to Magnus at all times, and can be shared with an ally for team-wide value;
- Solid Core passively grants slow resistance and reduced knockback, making Magnus harder to peel or kite away from a fight.
Magnus's Weaknesses
- Reverse Polarity's pull radius is fixed, so a scattered enemy team can partially or fully avoid the stun;
- Skewer is interrupted if Magnus is stunned, hexed, or banished mid-cast, denying the engage;
- relatively low base damage output outside of Empower's cleave and Shockwave's line damage;
- no reliable escape of his own beyond Skewer's specific use case;
- value depends heavily on the enemy being grouped — a spread-out fight limits both Reverse Polarity and Shockwave significantly.
Magnus's Abilities
Solid Core (innate, passive) — grants Magnus increased slow resistance and reduced knockback distance from enemy abilities and items.
Shockwave (Q) — sends a wave of force in a line, damaging, pulling, and slowing enemies caught in its path.
Empower (W) — grants bonus damage and cleave to an ally's attacks; always active on Magnus himself with a 30% larger bonus than when cast on someone else.
Skewer (E) — rushes forward, dragging any enemy hero hit along the way to the destination before damaging and slowing them, with bonus damage based on distance traveled.
Reverse Polarity (ultimate) — pulls all nearby enemies toward Magnus and stuns them with a damaging slam, one of the widest AoE disables in the game.
Build, Items, and Strategies
Skill order: start Shockwave for lane damage and the pull, take an early Empower for cleave farming, and prioritize Reverse Polarity at every level it's available.
Talents: the level 15 pick granting bonus attributes per hero hit with Reverse Polarity rewards landing the stun on as many enemies as possible.
Starting items: Tango, Quelling Blade, and a stack of regen — Magnus wants to hold the lane comfortably while cleaving through creep waves with Empower.
Tanky initiator build — the default path: a core Strength item into Blink Dagger, guaranteeing Reverse Polarity reliably groups the enemy team.
Fighting build — when Magnus is played more aggressively: prioritize items that boost Empower's cleave damage for stronger sustained fighting.
Reactive items: Black King Bar once fights routinely involve enemy disables that would otherwise cancel Skewer or Reverse Polarity's engage value.
Pro tip: use Skewer to drag a single high-value target into position before casting Reverse Polarity — pulling the primary threat closer guarantees the stun catches them along with everyone else.
Footnote: exact item order flexes around whether Magnus needs to guarantee positioning (Blink) or simply survive longer once fights start.
Timings, Roshan, and Power Spikes
0–10 minutes: hold the lane with Shockwave pressure, using Empower's free cleave to farm efficiently.
10–20 minutes: first power spike — Reverse Polarity online turns Magnus into a genuine teamfight-opening threat.
20–35 minutes: second power spike — with Blink Dagger and a core item, Reverse Polarity reliably groups fights on Magnus's own terms.
Roshan window: Empower's cleave damage helps clear the Roshan pit faster, while Shockwave adds extra sustained damage.
35+ minutes: use Skewer to drag out a key target before committing Reverse Polarity, maximizing how many enemies the stun catches.
Footnote: these timings shift earlier when the lane goes uncontested, since Magnus's whole game plan depends on reaching Blink Dagger on schedule.
Magnus Counters
Any hero with a strong dispel is a strong answer: clearing Reverse Polarity's stun or escaping Shockwave's pull both undercut Magnus's core control tools.
— Anti-Mage: Blink lets him dodge Reverse Polarity's pull radius and avoid being caught in the stun.
— Silencer: Global Silence prevents Reverse Polarity and Skewer from being cast at all.
— Any hero with spell immunity: Black King Bar and similar tools let a target ignore Reverse Polarity's stun and Shockwave's slow.
— Doom: the ultimate blocks item and ability usage, cutting off Magnus's ability to engage or react.
— Any high-mobility hero: since Magnus's tools depend on positioning, mobile heroes can dodge Reverse Polarity's radius entirely.
Where Magnus is strong on his own: against drafts without reliable dispels or spell immunity, where Reverse Polarity lands uncontested on a grouped enemy team.
Footnote: most of these counters share a theme — dispelling or dodging his positioning tools removes almost everything Magnus contributes to a fight.
Synergies with Other Heroes
— Any hero with strong AoE damage: Reverse Polarity's grouping effect turns a normal nuke into a fight-winning one.
— Tidehunter: Ravage and Reverse Polarity together create an extremely difficult double-grouping combo for the enemy to escape.
— Any hero who benefits from Empower's cleave: right-click-focused allies gain significant extra damage when Empowered.
— Warlock: Fatal Bonds punishes a group of enemies caught by Reverse Polarity's pull.
— Enigma: Black Hole and Reverse Polarity together create back-to-back grouping tools that are nearly impossible to escape.
These pairings work best around capitalizing on Reverse Polarity's grouping effect — Magnus's setup is worth more with immediate follow-up than alone.
What Experienced Magnus Players Do
- use Skewer to drag out a priority target before committing Reverse Polarity;
- cast Empower on the ally who benefits most from cleave, not just whoever's closest;
- track enemy dispel and spell immunity cooldowns before committing to a full engage;
- position Reverse Polarity to catch the maximum number of enemies, not just the closest ones;
- farm efficiently with Empower's cleave between fights to stay relevant throughout the game.
Insider insight: the real value of Reverse Polarity is often the setup beforehand — a Skewer that drags out an isolated target guarantees the stun catches someone who'd otherwise avoid it entirely.
Conclusion
Magnus rewards a player who thinks about grouping before damage — Reverse Polarity's value depends entirely on how many enemies it catches, and setup through Skewer or good positioning matters more than the cast itself. He's a flexible initiator who fits across five different roles, but dispels and spell immunity both cut hard into what makes the combo work. Pick him against clustered, low-mobility drafts; be cautious against highly mobile or spell-immune-heavy lineups.