Puck
A 93.6% mid pick rate makes Puck one of the most position-locked heroes in the entire pool, and Phase Shift is the reason he's such a slippery target — a near-instant dodge that can be used reactively against nearly any targeted spell or projectile makes catching him properly a real challenge. The read most new players miss is that Puckish, the innate passive, quietly heals Puck for 3% of his max health every time Phase Shift dodges an attack, which means a Puck who dodges frequently in a skirmish is also sustaining through it at the same time. Below is the current 7.41e patch, the build that leans into the dodge-and-coil identity, and the picks that make it much harder to use.
Role and Position Puck Plays
Puck is overwhelmingly a mid hero: 93.6% of his games are played there, with every other role a small fraction.
When to pick Puck:
- your team wants a hero who's genuinely difficult to lock down thanks to Phase Shift's reactive dodge;
- the draft benefits from Dream Coil's leash-and-stun, punishing enemies who try to move away from a fight;
- the game plan rewards mobility-driven roaming and gank pressure across the map.
When to skip him:
- the enemy has strong ways to burst Puck down before he can react with Phase Shift;
- the team needs a hero with more raw teamfight damage than Puck's mobility-and-control kit provides;
- the map favors a slower, more grouped game over constant roaming.
Puck's Strengths
- Phase Shift grants a near-instant dodge from the physical plane, avoiding most targeted spells and attacks reactively;
- Dream Coil leashes enemy heroes, dealing extra stun-and-damage if they try to stretch too far away;
- Illusory Orb deals damage and reveals the area it travels through, useful for both harass and scouting;
- Waning Rift silences and damages nearby enemies, disrupting spellcasters in a fight;
- Ethereal Jaunt grants a burst of movement speed and ethereal form, letting Puck reposition quickly while avoiding physical attacks.
Puck's Weaknesses
- relatively low base damage output outside of a full combo landing cleanly;
- Dream Coil's leash can be avoided entirely if enemies simply don't move far enough to trigger the break stun;
- Phase Shift dodges attacks and targeted spells but doesn't stop AoE effects that don't require a specific target;
- relies on landing Dream Coil for the biggest damage window — a missed cast wastes a key part of the combo;
- win rate currently sits at a modest 46.7% overall, suggesting the hero's mechanical ceiling doesn't always translate into consistent results.
Puck's Abilities
Puckish (innate, passive) — whenever Phase Shift disjoints an attack, Puck restores 3% of his max health, adding real sustain to an active dodging playstyle.
Illusory Orb (Q) — sends a damaging orb in a line, revealing the area it passes through for a short duration.
Waning Rift (W) — silences and damages nearby enemies in an area, disrupting spellcasters during a fight.
Phase Shift (E) — instantly shifts Puck out of the physical plane for a short duration, dodging targeted spells and attacks.
Dream Coil (ultimate) — creates a coil that leashes nearby enemy heroes; if a leashed hero moves too far away, the coil snaps, stunning and dealing bonus damage.
Build, Items, and Strategies
Skill order: start Illusory Orb for lane damage and scouting, take an early Waning Rift for the silence, and prioritize Dream Coil at every level it's available.
Talents: the level 20 pick boosting Dream Coil's damage rewards a more aggressive, combo-focused playstyle in fights.
Starting items: Tango, Clarity, and a stack of regen — Puck wants an efficient, low-risk mid lane to reach level 6 on time.
Utility build — the default path: Blink Dagger and mobility-focused items, guaranteeing Dream Coil lands cleanly on the right group.
Fighting build — once core items land: prioritize items that boost overall damage output for a stronger direct combo.
Reactive items: Force Staff or a Blink Dagger of his own, since Phase Shift alone doesn't cover every escape scenario.
Pro tip: use Phase Shift reactively against a specific targeted threat rather than proactively — the dodge is most valuable when it directly negates a spell or attack that would otherwise land.
Footnote: exact item order flexes around whether the priority is guaranteeing Dream Coil's positioning (Blink) or maximizing raw combo damage.
Timings, Roshan, and Power Spikes
0–10 minutes: farm and pressure the lane with Illusory Orb, using Phase Shift to dodge key lane harass.
10–20 minutes: first power spike — Dream Coil online turns Puck into a genuine teamfight and gank threat.
20–35 minutes: second power spike — with Blink Dagger and a core item, Dream Coil reliably lands on the enemy team's core group.
Roshan window: Waning Rift's silence and Illusory Orb's damage both help contribute to a Roshan attempt, though Puck isn't a primary damage source there.
35+ minutes: use Dream Coil to punish an enemy team trying to retreat or reposition, since the leash directly threatens anyone who moves too far.
Footnote: these timings shift earlier when the lane goes uncontested, since Puck's whole game plan depends on reaching level 6 and Blink Dagger on schedule.
Puck Counters
Any hero with strong burst damage is a strong answer: overwhelming Puck before he can react with Phase Shift denies his core defensive tool.
— Any hero with AoE effects that don't require a specific target: since Phase Shift only dodges targeted spells and attacks, untargeted AoE still lands.
— Silencer: Global Silence prevents Dream Coil and Waning Rift from being cast at all.
— Any hero who avoids triggering Dream Coil's leash: simply not moving far enough away denies the break stun entirely.
— Doom: the ultimate blocks item and ability usage, cutting off Puck's ability to Phase Shift or cast his combo.
Where Puck is strong on his own: against drafts reliant on targeted spells and single-target burst, where Phase Shift can reliably dodge the key threats.
Footnote: most of these counters share a theme — untargeted AoE or overwhelming burst both bypass what Phase Shift is actually built to dodge.
Synergies with Other Heroes
— Any hero with strong AoE follow-up: a group leashed by Dream Coil is a guaranteed follow-up window for teammates' spells.
— Tidehunter: Ravage groups enemies together right before Dream Coil's leash locks the cluster in place.
— Any hero who benefits from silenced enemies: Waning Rift shuts down enemy casters during a fight.
— Enigma: Black Hole and Dream Coil together create layered control that's extremely difficult to escape.
— Any hero with strong roaming synergy: Puck's mobility supports cross-map gank coordination well.
These pairings work best around capitalizing on Dream Coil's leash-and-stun combo — Puck's setup is worth more with immediate follow-up than alone.
What Experienced Puck Players Do
- use Phase Shift reactively against specific threats rather than proactively wasting the dodge;
- position Dream Coil to catch the maximum number of enemies before they can spread out;
- use Illusory Orb for scouting and vision as much as for damage;
- track enemy AoE and burst combos closely, since they bypass Phase Shift's core defensive value;
- roam and gank proactively, leveraging Puck's mobility across the map.
Insider insight: the real value of Dream Coil's leash is forcing a decision — enemies either stay close and eat sustained damage, or try to flee and trigger the much larger break stun, and either choice favors Puck's team.
Conclusion
Puck rewards a player who thinks about Phase Shift as a precision tool, not a panic button — the dodge is most valuable used reactively against a specific, identifiable threat rather than spammed defensively. He's genuinely hard to pin down with targeted spells, but untargeted AoE and overwhelming burst both find real ways around his core defense. Pick him against drafts reliant on single-target spells; be cautious against lineups with strong AoE burst.