Maksim “kyousuke” Lukin is an 18-year-old Russian rifler currently playing for Falcons. After developing in Team Spirit Academy, he quickly established himself as one of the most mechanically dangerous young players in professional Counter-Strike.
His setup follows a familiar competitive formula: stretched 4:3 resolution, moderate sensitivity, a small static crosshair and mostly low graphics settings. However, several parts of his configuration—including the crosshair—change regularly.
This guide covers the latest verified kyousuke CS2 settings available in August 2026, explains how to apply them and separates current values from older configurations still circulating online.
kyousuke Settings Overview
Setting
Current value
DPI
800
Sensitivity
1.28
eDPI
1024
Resolution
1280×960
Aspect ratio
4:3 stretched
Crosshair style
Classic Static
Crosshair size
2
Crosshair thickness
0
Crosshair gap
-3
FPS limit
500
Zoom sensitivity
1.0
kyousuke Mouse Settings
Kyousuke uses a slightly faster sensitivity than many professional riflers. It remains controlled enough for accurate first bullets and spray transfers but gives him enough speed for aggressive peeks and quick target switches.
Setting
Value
DPI
800
Sensitivity
1.28
eDPI
1024
Zoom sensitivity
1.0
Polling rate
1000 Hz
Windows sensitivity
6
The eDPI value is calculated by multiplying DPI by in-game sensitivity:
An eDPI of 1024 sits above the very low-sensitivity setups used by some riflers, but it is not unusually fast. It provides a practical balance between precise corrections and quick movement across the screen.
Players switching from a lower sensitivity should not expect the setup to feel natural immediately. It is better to test 1.28 for several sessions before deciding whether to lower it.
kyousuke Crosshair Settings
Kyousuke changes his crosshair frequently and has used different configurations between tournaments and even individual maps. The settings below come from his most recently recorded match configuration in July 2026.
Setting
Value
Style
Classic Static
Follow Recoil
No
Center dot
No
Length
2
Thickness
0
Gap
-3
Outline
No
Color
Yellow
Alpha
255
T Style
No
Deployed weapon gap
No
Current crosshair code:
CSGO-VDZFp-ePkr4-vGith-8aWiX-sntiB
The crosshair is thin, open and easy to read on a stretched resolution. Its yellow color provides strong contrast on many surfaces, while the absence of an outline keeps the center of the screen clear.
How to Import the Crosshair
To import the crosshair through the CS2 menu:
Open Settings.
Select Game.
Open the Crosshair section.
Click Share or Import.
Paste the crosshair code.
Select Import.
You can also recreate it through the developer console:
cl_crosshaircolor 2
cl_crosshairalpha 255
cl_crosshairdot 0
cl_crosshairgap -3
cl_crosshairsize 2
cl_crosshairthickness 0
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 0
cl_crosshairusealpha 1
cl_crosshair_t 0
cl_crosshair_recoil 0
cl_crosshairgap_useweaponvalue 0
cl_crosshairstyle 4
Older articles often list a green crosshair with size 1, thickness 1 and gap -4. Kyousuke has used similar configurations before, but they are no longer the latest recorded version.
kyousuke Viewmodel
Recent first-hand information shows kyousuke using the second built-in viewmodel preset:
viewmodel_presetpos 2
This is the safest value to use if the goal is to reproduce the setup he recently demonstrated.
Several settings databases still associate him with the following custom viewmodel:
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
That configuration places the weapon farther to the side and lower on the screen. It remains a useful alternative, but it should not be combined with viewmodel_presetpos 2 and presented as one simultaneous setup.
Kyousuke does not normally use a bind to switch weapon hands. For players who find that the weapon blocks an important angle, however, keeping a hand-switch bind remains a reasonable personal adjustment.
kyousuke Video Settings
Kyousuke uses 1280×960 with a stretched 4:3 aspect ratio. This enlarges player models horizontally and reduces the amount of peripheral information visible compared with 16:9.
Setting
Value
Resolution
1280×960
Aspect ratio
4:3
Scaling mode
Stretched
Display mode
Fullscreen
Brightness
93%
Boost Player Contrast
Enabled
V-Sync
Disabled
NVIDIA G-Sync
Disabled
NVIDIA Reflex Low Latency
Disabled
Maximum FPS
500
MSAA
8x
Global Shadow Quality
Low
Dynamic Shadows
All
Model/Texture Detail
Low
Texture Filtering
Anisotropic 2x
Shader Detail
Low
Particle Detail
Low
Ambient Occlusion
Disabled
High Dynamic Range
Quality
FidelityFX Super Resolution
Disabled
Some settings databases list Bilinear texture filtering instead of Anisotropic 2x. The difference has little effect on the overall character of the setup: almost every demanding visual option remains low or disabled, while 8x MSAA keeps object edges relatively clean.
Why Use 1280×960 Stretched?
Stretched 4:3 does not change hitboxes or make enemies physically easier to hit. It only changes how the image is displayed.
Player models appear wider, but they also move across the screen faster. Some riflers find the wider targets more comfortable for tracking and spray transfers, while others prefer the additional peripheral vision of 16:9.
The lower resolution can also reduce GPU load, although CPU performance remains extremely important when targeting several hundred frames per second in CS2.
Shadow and Contrast Settings
Two details are worth separating from the otherwise low graphics preset.
Boost Player Contrast remains enabled. This helps player models stand out against the environment, particularly at longer distances or around darker surfaces.
Global Shadow Quality is set to Low, but Dynamic Shadows is set to All. This combination preserves useful real-time enemy shadows without spending additional performance on higher-quality shadow rendering.
NVIDIA Reflex is currently reported as disabled. That does not mean disabling Reflex will improve every system. Players with different hardware should test the option themselves instead of treating a professional config as a universal performance preset.
HUD and Radar Settings
Kyousuke uses a conventional HUD with an active rotating radar.
Setting
Value
HUD scale
1
HUD color
Team Color
Radar centers the player
Yes
Radar rotates
Yes
Radar HUD size
1
Scoreboard changes radar shape
Yes
He also uses a bind that changes radar zoom to approximately 0.25. The wider view helps him follow teammate positions and understand what is happening across several levels of maps such as Nuke.
This explains why static databases sometimes report different radar zoom values. A bind allows the player to switch between multiple zoom levels depending on the situation.
kyousuke Launch Options
Kyousuke currently reports using no CS2 launch options.
Older lists commonly attribute the following commands to him:
-novid
-console
-allow_third_party_software
-language english
These should not be treated as part of his current setup. In particular, -allow_third_party_software changes how CS2 handles external software and should not be added without a specific reason.
Instead of using launch options, kyousuke disables controller support and the Steam Overlay through Steam. The Overlay is turned off to prevent it from opening accidentally during a match.
Audio and Other Gameplay Settings
Kyousuke reportedly uses the default audio equalizer rather than a highly customized sound profile. Reliable values for his master, music and voice volumes are not publicly available.
He also changes ragdoll prediction depending on where he plays. It is enabled on LAN but disabled at home, where higher latency can make the behavior less predictable.
Claims about specific HRTF, music or voice-volume values should therefore be treated as generic recommendations rather than kyousuke’s verified settings.
How to Install a kyousuke Config
A complete professional config can contain personal binds that overwrite existing controls. Back up your files before installing anything.
CS2 config files belong in:
Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg
After placing the file in that folder, open the developer console and enter:
exec autoexec
If the file has another name, replace autoexec with that filename.
You can optionally add this command to the CS2 launch options:
+exec autoexec.cfg
This command is useful for loading your own autoexec, but it is not one of kyousuke’s current launch options.
Downloadable kyousuke config archives may contain older settings. The most reliable approach is to import the latest crosshair separately and apply the verified mouse, video and viewmodel values manually.
kyousuke Monitor Settings
The monitor profile most commonly associated with kyousuke uses high brightness and increased color separation:
Setting
Value
DyAc
Premium
Black eQualizer
15
Color Vibrance
15
Brightness
100
Contrast
60
Sharpness
7
Gamma
Gamma 2
Color Temperature
Normal
AMA
High
Low Blue Light
0
Picture Mode
Standard
These values are designed for competitive visibility rather than natural color reproduction. Brightness 100 and Color Vibrance 15 may look harsh during long sessions, especially outside CS2.
Monitor settings can also change at tournaments. Kyousuke has said that he sometimes checks the profile left by the previous player and keeps it if the image looks good.
kyousuke Equipment
Different sources list slightly different devices because kyousuke changes equipment and uses event-provided hardware. The following products have been associated with his recent setup:
Equipment
Recently reported model
Monitor
ZOWIE XL2586X+
Mouse
Logitech G Pro X Superlight 2
Keyboard
Wooting 80HE Frost
Headset
HyperX Cloud II
Mousepad
SteelSeries QcK Heavy
Earlier first-hand setup information showed a Logitech G Pro keyboard with blue switches, while some databases still list the ZOWIE XL2546K monitor. These differences are normal and do not affect the core in-game settings.
Should You Copy kyousuke’s Settings?
Kyousuke’s resolution, graphics options and crosshair provide a useful competitive starting point. They prioritize model visibility, high frame rates and an unobstructed center of the screen.
Sensitivity requires more caution. An eDPI of 1024 may feel fast to players accustomed to very low sensitivity, while the stretched image makes horizontal movement appear quicker. Copying both at once can make the game feel unusually unstable.
A practical approach is to test the setup in stages:
Apply the resolution and graphics settings.
Import the crosshair.
Try the viewmodel.
Test the sensitivity separately.
Keep only the changes that improve comfort or consistency.
Conclusion
Kyousuke’s CS2 setup is built around aggressive rifle play: 1024 eDPI, stretched 1280×960 resolution, a thin static crosshair and graphics settings focused on performance and visibility.
The individual values are useful, but they are not the source of his mechanics. Crosshair placement, movement, positioning and thousands of hours of practice matter far more than matching every number.
Use the configuration as a tested competitive baseline, then adjust it around your own hardware, desk space and aiming style.
FAQ
Kyousuke uses 1.28 sensitivity at 800 DPI, producing an eDPI of 1024. His zoom sensitivity is 1.0.
His latest recorded crosshair code is:
CSGO-VDZFp-ePkr4-vGith-8aWiX-sntiB
Kyousuke changes his crosshair regularly, so the code may vary between matches.
Kyousuke uses 1280×960 resolution with a stretched 4:3 aspect ratio in fullscreen mode.