Team Falcons leave Dota 2 and release TI-winning roster
Team Falcons have exited competitive Dota 2 and released skiter, Malr1ne, ATF, Cr1t- and Sneyking. The roster won The International 2025.
The Dota 2 developers have released Patch 7.41e. In the update, Valve made balance changes to items, neutral artifacts, enchantments, and heroes. The full patch notes have also been published on the game’s official website.
— Channeling a Twin Gate can now be interrupted by root.
— The Tormentor now disjoints incoming projectiles targeting it when switching rifts.
— Strength bonus increased from 26 to 30.
— Agility bonus decreased from 35 to 30.
— Damage bonus increased from 25 to 30.
— Cost increased from 800 to 900 gold.
— Recipe cost decreased from 1,350 to 1,250 gold. The total cost remains unchanged at 4,500 gold.
— Recipe cost decreased from 400 to 300 gold. The total cost remains unchanged at 4,650 gold.
— Rite of Rumusque: movement speed steal duration increased from 1.5 to 2 seconds.
— Putrefaction Aura: speed stolen under the effect of Rite of Rumusque increased from 75% to 90%.
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Team Spirit AcademyuralanU— Spell damage bonuses from multiple Divine Rapiers no longer stack.
— Cold Attack: attack speed slow increased from 20% to 25%.
— Attack speed bonus increased from 35 to 40.
— Disarm: cooldown decreased from 16 to 15 seconds.
— Hurricane Thrust: buff duration after use decreased from 6 to 5 seconds.
— Mana regeneration amplification decreased from 30% to 20%.
— Mana regeneration amplification decreased from 35% to 25%.
— Mana regeneration amplification decreased from 40% to 30%.
— Mana regeneration amplification decreased from 40% to 30%.
— Berserk: movement speed bonus for ranged heroes decreased from 8% to 6%.
— Berserk: slow resistance bonus for ranged heroes decreased from 30% to 15%. The bonus for melee heroes remains unchanged at 30%.
— Frost: no longer triggers when attacking allied units.
— Frost: health restoration reduction increased from 13% to 15%.
— Corrosion: health restoration reduction increased from 16% to 18%.
— Poison Attack: damage per second increased from 10 to 12.
— No longer provides +12 health regeneration, +6 mana regeneration, and +20 damage.
— Unholy Rage: cooldown increased from 30 to 40 seconds.
— Disguise: debuff duration bonuses no longer affect the duration of this ability.
— Mana regeneration bonus decreased from 1.25 to 1.
— No longer gains charges from nearby hero deaths while stored in the stash.
— No longer gains charges from nearby hero deaths while stored in the stash.
— No longer gains charges from nearby hero deaths while stored in the stash.
— Spell Weakness: mana cost decreased from 50 to 25.
— Forage: harvesting time decreased from 1 to 0.75 seconds.
— Spellover: area damage dealt by non-hero units decreased from 30 to 20.
— Spellover: damage calculations for triggering the effect on illusions no longer take increased damage against illusions into account.
— Enchant: the increase to enchantment bonuses when recreating the artifact decreased from 40% to 35%.
— Cleanse: cooldown decreased from 40 to 30 seconds.
— Gold per minute bonus decreased from 75/100 to 65/90.
— No longer increases mana costs and mana loss by 7%.
— Now decreases maximum mana by 20%.
— Ice Blast: cooldown decreased from 60/50/40 to 50/45/40 seconds.
— Base Agility decreased from 20 to 18.
— Battle Hunger: damage per second decreased from 12/18/24/30 to 12/16/20/24.
— Ichor of Nyctasha: maximum number of nightmares on an enemy increased from 5 to 6.
— Ichor of Nyctasha: status resistance reduction per nightmare decreased from 5% to 4%.
— Nightmare: duration decreased from 3.5/4.5/5.5/6.5 to 3/4/5/6 seconds.
— Nightmare: now completely disables the target’s vision instead of changing its vision range.
— Fiend's Grip: cooldown reduction granted by Aghanim's Scepter decreased from 45 to 40 seconds.
— Smoldering Resin: no longer triggers when attacking allied units.
— Level 20 Talent: attack damage bonus for the hero and his units decreased from 30 to 25.
— Level 25 Talent: Primal Roar cooldown reduction decreased from 25 to 20 seconds.
— Double Edge: effect duration when used with Aghanim's Shard decreased from 15 to 12 seconds.
— Retaliate: Strength damage multiplier decreased from 16/24/32/40% to 14/21/28/35%.
— Chaos Bolt: projectile speed increased from 700 to 900.
— Power Cogs: mana burned decreased from 40/80/120/160 to 40/75/110/145.
— Power Cogs: distance a cog is pushed by its owner decreased from 1,000 to 850/900/950/1,000.
— Power Cogs: day and night vision of the cogs decreased from 1,600/600 to 800/400 respectively.
— Power Cogs: cogs no longer prevent neutral creeps from spawning.
— Agility gain increased from 2 to 2.3.
— Damage gain per level increased from 3.6 to 3.7.
— Attack range decreased from 200 to 175.
— Infernal Blade: base damage increased from 15/30/45/60 to 18/34/50/66.
— Infernal Blade: maximum health damage changed from 1/2/3/4% to 0.5/1.75/3/4.25%.
— Wyrm's Wrath: additional spell radius increased from 25/50/75/100 to 30/60/90/120.
— Multishot: mana cost increased from 50/70/90/110 to 70/85/100/115.
— Multishot: cast range changed from 1.75 × attack range to 475 + 1 × attack range.
— Multishot: base damage percentage decreased from 100/120/140/160% to 80/100/120/140%.
— Multishot: mana cost increased from 50/70/90/110 to 70/85/100/115.
— Multishot: cast range changed from 1.75 × attack range to 475 + 1 × attack range.
— Multishot: base damage percentage decreased from 100/120/140/160% to 80/100/120/140%.
— Base Intelligence decreased from 18 to 17.
— Level 20 Talent: Magnetize damage and duration bonus decreased from 30% to 25%.
— Momentum: armor gained from bonus movement speed increased from 5% + 0.5% per level to 7% + 0.5% per level.
— Astral Spirit: using sub-abilities that return or move the spirit no longer breaks the owner’s invisibility.
— Base movement speed decreased from 300 to 295.
— Dark Portrait: the ink illusion no longer has the vision range penalty applied to other illusions.
— Rocket Barrage: mana cost decreased from 85 to 75.
— Homing Missile: mana cost decreased from 120/130/140/150 to 120.
— Homing Missile: cooldown decreased from 30/24/18/12 to 26/21/16/11 seconds.
— Mistwoods Wayfarer: proc chance changed from 14% + 1% per level to 14.25% + 0.75% per level.
— Sharpshooter: mana cost increased from 100/150/200 to 150/200/250.
— Hunter's Boomerang: cooldown increased from 18 to 20 seconds.
— Ghost Walk: duration decreased from 60 to 50 seconds.
— Ghost Walk: Aghanim's Shard no longer increases the slow radius.
— Intelligence gain increased from 3 to 3.3.
— Chakra Magic: cooldown increased from 19/16/13/10 to 20/17/14/11 seconds.
— Solar Bind: cast range decreased from 850 to 750.
— Base Strength increased from 24 to 25.
— Level 1 damage increased from 57–61 to 58–62.
— Strength gain decreased from 3.1 to 3.
— Base attack speed increased from 100 to 105.
— Level 25 Talent: «Winning a Duel resets Duel’s cooldown» replaced with «Winning a Duel reduces Duel’s cooldown by 30 seconds».
— Base Agility decreased from 23 to 21.
— Level 15 Talent: Savage Roar cooldown reduction decreased from 5 to 4 seconds.
— Level 20 Talent: Savage Roar radius bonus decreased from 150 to 125.
— Base armor decreased by 1.
— Demolish: bonus damage against buildings decreased from 30% to 20%.
— Horn Toss: damage increased from 300 to 325.
— Intelligence gain increased from 2.2 to 2.4.
— Split Shot: toggling this ability no longer breaks the owner’s invisibility and can now be done while silenced.
— Morph: cooldown decreased from 140/100/60 to 125/90/55 seconds.
— The illusion granted by Aghanim's Scepter no longer has the vision range penalty applied to other illusions.
— Gunslinger: toggling this ability no longer breaks the owner’s invisibility.
— Sadist: health and mana restored per effect changed from 3.7 + 0.3 per level to 3.8 + 0.2 per level.
— Death Seeker: cast range decreased from 750 to 600.
— Crippling Fear: radius decreased from 375 to 350.
— Hammer of Purity: healing after the attack increased from 35% over 5 seconds to 40% over 4 seconds.
— Fate's Edict: enemies can now dispel this ability’s effect from the caster or allied targets.
— False Promise: cast range increased from 700/800/900 to 800/850/900.
— Objurgation: now casts instantly and no longer interrupts movement.
— Objurgation: barrier health increased from 120/180/240/300 to 150/200/250/300.
— Objurgation: cooldown decreased from 36/34/32/30 to 36/33/30/27 seconds.
— Blur: this ability’s effect can no longer be dispelled.
— Juxtapose: Aghanim's Shard cooldown increased from 15 to 18 seconds.
— Illusory Orb: cooldown increased from 11/10/9/8 to 12/11/10/9 seconds.
— Base Intelligence increased from 26 to 27.
— Shadow Strike: mana cost decreased from 100/110/120/130 to 100/105/110/115.
— Sonic Wave: damage from two consecutive casts of this ability now stacks.
— Impalement Arts: damage over time against creeps changed from 85/90/95/100 to 60/75/90/105.
— Base Intelligence decreased from 18 to 16.
— Shadowraze: effect duration decreased from 7 to 6 seconds.
— Level 25 Talent «Shadowraze deals attack damage» no longer applies attack modifiers to affected targets.
— Scatterblast: the initial width of the blast is no longer affected by spell radius increases.
— Scatterblast: bonus point-blank damage decreased from 30% to 25%.
— Firesnap Cookie: landing damage decreased from 75/150/225/300 to 60/130/200/270.
— Mortimer Kisses: glob damage decreased from 180/270/360 to 170/250/330.
— Level 10 Talent: Mortimer Kisses puddle damage bonus decreased from 35 to 30.
— Level 15 Talent: «–3s Firesnap Cookie cooldown» replaced with «+125 cast range».
— Level 25 Talent: Mortimer Kisses glob count bonus decreased from 8 to 6.
— Concussive Grenade: this ability can now be cast while rooted, but it will knock the caster back.
— Haunt: illusion damage changed from 30/50/70% to 35/50/65%.
— Level 25 Talent: damage bonus for all of the hero’s illusions decreased from 15% to 12%.
— Psionic Projection: channeling the teleport can now be interrupted by root.
— Base health regeneration decreased by 1.
— Base attack speed decreased from 100 to 90.
— Leech Seed: root duration decreased from 0.9/1.1/1.3/1.5 to 0.75/1.0/1.25/1.5 seconds.
— Living Armor: mana cost increased from 65/70/75/80 to 80.
— Base Agility increased from 23 to 24.
— Level 1 damage increased from 50–58 to 51–59.
— Battle Stance: switching stances no longer breaks the owner’s invisibility.
— Battle Trance: now also grants +35% slow resistance.
— Fiend's Gate: channeling the teleport can now be interrupted by root.
— Base movement speed decreased from 300 to 295.
— Flesh Golem: bonus movement speed increased from 20 to 25.
— Vengeance Aura: the illusion granted by Aghanim's Scepter no longer has the vision range penalty applied to other illusions.
— Snakebite: initial damage increased from 40/60/80/100 to 40/70/100/130.
— Stone Form: ordering Familiars to use this ability no longer breaks the owner’s invisibility.
— Threads of Fate: thread break distance changed from 900 to 890 + 10 per hero level.
— Maledict: the Level 20 Talent «Maledict deals 75% of lost health as damage in an 800 radius» now treats illusions as creeps, meaning projectiles launched by them will not deal damage.
— Thundergod's Wrath: damage decreased from 300/475/650 to 275/425/575.
— Lightning Hands: toggling this ability no longer breaks the owner’s invisibility and can now be done while silenced.
— Lightning Hands: attack speed bonus decreased from 30 to 20.

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Team Falcons have exited competitive Dota 2 and released skiter, Malr1ne, ATF, Cr1t- and Sneyking. The roster won The International 2025.


Malr1ne says he will keep playing with ATF next season but has not named a team. Here is what his statement means amid the latest Dota 2 roster rumors.


Team Spirit defeated TEAM VISION 3:2 in the Grand Final of The International 2026, becoming the first Dota 2 organization to win three Aegis titles.


Team VISION and Team Spirit will meet in the Grand Final of The International 2026. The decisive BO5 series takes place on August 23 and begins at 05:00 UTC.


Winio prediction model reached 94.4% accuracy on Tier-1 Dota 2 matches over the last 30 days, compared with 81.2% across all Dota 2 predictions.


TEAM VISION went unbeaten, Nigma Galaxy won eight maps in a row, and Team Spirit survived elimination. TI 2026 group stage results and playoff bracket.


Team Spirit and PARIVISION moved to 3-0 after the second day of The International 2026. See every August 14 result and the updated standings.